Worse still, the Courier doesn't even get to be the person who reactivates the Securitron vault, with that role being relegated to either Benny/the King or a mercenary suicide squad. The Courier in this mod is merely a good spy who can't directly influence battles in any way. Courier Six is a bona fide One-Man Army in the source material who can take out entire outposts by themselves.This was modified in later versions so that robots use a lot less manpower to make them more viable. House pretty hard since his faction relied on robots and didn't have a lot of people. In earlier versions, robots still cost a considerable amount of manpower to use and maintain.Likewise for Ulysses, who has no reason to become a crazed lunatic hellbent on nuking the NCR and the Legion. Adaptational Heroism: The detonation of the Divide is not featured in the game, so the Courier is not guilty of unknowingly blowing it up here.Adaptation Expansion: The mod fleshes out the Fallout lore to include more factions and characters as well as new events that were not present in the series.Adaptational Badass: City-states like New Reno and New Vegas hold more far more territories than they do in the source material, effectively turning them into full-fledged nation-states, since otherwise they wouldn't even be visible on the map.The Texas content incorporates elements from the more infamous spin-offs Fallout Tactics and Fallout: Brotherhood of Steel, albeit retooled to fit with canon. Sawyer's Fallout Role-Playing Game, Fallout Extreme, Fallout: Van Buren), and the Wasteland series. Adaptation Amalgamation: The mod includes content based on all released Fallout games, cancelled Fallout games and adaptations ( J.E.See also Balefire Blues, a submod and crossover with another famous HOI4 mod, Equestria at War. The current version offers five starting scenarios: West Coast, Mexico, Texas, Utah, and the North, though in practice it's exactly the same campaign (it only affects the suggested majors at the country selection screen).Ĭompare this with Fallout Pre-War, which is set before the Great War. The developers have plans to make the entire map playable, with areas not covered by any game being given original lore and factions. The current version features the entirety of the West Coast of North America, along with about half of Canada and the American West, Texas, and Mexico. Since the diplomatic AI is more aggressive, the new map layout forces the player to be more cautious. While Vanilla HoI4 worldmap consists in several landmasses, no rivers, large seas, many islands, insular nations, and countries of various sizes distributed on all those lands, Old World Blues consists in a single landmass occupied by a hundreds of tiny countries all sharing borders with several others (there's literally two island nations, both minor), while rivers are treated as seas, allowing landings and naval battles in many places beside the oceans. The setting itself and the scale of the conflict also result in a very different map (not just because it only covers North and Central America instead of the whole world). Many of the game systems have been overhauled to better reflect the post-apocalypse nature of the setting. Not only that, every major faction has options that the player can take to radically alter their directions, like turning Caesar's Legion into an actual nation-state or turning the NCR into an oligarchic dictatorship in all but name. The player can play as any of the West Coast factions in addition to a plethora of original ones. Old World Blues is a popular Hearts of Iron IV Game Mod set in the Fallout universe, or rather, an alternate universe version of it.
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